Plutôt légère (22 Mo), celle-ci se propose donc de revenir sur plusieurs bugs comme la gestion des bonus de terrain et d'améliorer l'intelligence artificielle qui sera maintenant plus à même de défendre ses colonies ou de se préparer à l'indépendance. Quelques modifications permettent également d'équilibrer les parties alors que le PitBoss fait enfin son entrée. Nous vous invitons à télécharger cette mise à jour directement depuis nos serveurs.
# Released PITBOSS executable
# The end of the game is extended once a colony declares independence 100 turns on Normal speed
# Missionaries now have a chance of failure to establish a mission.
# A failed mission angers the native chief
# Added the ability to sail from Europe to the west edge of the map
# Changed text for when natives abandon their settlements to be less confusing
# Missions now always send converts to the player who established them
# Added warning message for when a settlement needs more raw materials
# Added warning for when stored goods are nearing storage capacity
# AI tries to produce more defenders in their settlements
# AI tries to prepare better for revolution
# AI uses King to transport treasure if no Galleons are available
# AI knows how to pick up treasures without bringing them to a settlement
Balance Fixes
# The Royal Expeditionary force increases less rapidly as the game progresses, depending on difficulty level
# AI colony leaders are less friendly
# AI native leaders are more likely to declare war due to proximity of borders
# Changed Europe width to be a percentage of the map size
# Europe plots are now at least four tiles from the near land
# AI gets some free money depending on difficulty level
# Satisfying the King’s demands delays increasing his expeditionary force
# Great Generals are born more frequently on Marathon and Epic speeds
# Crosses levels required for immigration increase more slowly
# Education points required for graduation increase more slowly
# Enforcing a 20-turn peace treaty between colonies at the start
# Population no longer affects score – just Land and Founding Fathers
# Increased price of horses in Europe
# Natives change their desired good only when supplied with that good
# Military ships (Frigate, Ship of the Line, Man-o-War) cannot enter native settlements
# The price of hurrying immigrants never exceeds the price of buying them
# Starting location is now randomized every time you lose all your ships
# Domestic Advisor no longer available when the trade screen is up
# Exploration points no longer scale with game speed
# Converted natives can no longer be educated in native settlements
# Converted natives can no longer become missionaries
# Traded goods through warehouse expansion count towards tax raises
# Boycotted goods no longer count for tax raises
Bug Fixes
# Armed Mounted Brave does not receive defensive bonuses
# Armed Brave receives defensive bonuses
# Fixed lost production bug
# Fixed bug with two citizens graduating in the same turn
# Fixed reversed labels on assign trade route tooltip
# Fixed some starting location issues
# King no longer asks for money after you have declared independence
# King no longer raises taxes after you have declared independence
# King no longer adds to his expeditionary force after you have declared independence
# Units ungroup when traveling to Europe
# Units ungroup when being educated by the natives
# Terrain double movement from promotions now works properly
Other Changes
# Automated pioneers will not remove features from an improved plot being worked
# Removed cap on production overflow
# Colonists can join settlements even after they have moved
# Units left in Europe after the revolution are eliminated if Elections are chosen in the Constitution
# Education point threshold increases per city, as intended, rather than per player
# King is more likely to have a balanced REF (rather than all troops and no ships, for example)
# Fixed exploit where gifting a wagon full of goods in a city would double the goods(!)
# Fixed gifted cargo disappearing
# Fixed text bug dealing with incorrect token
# Slavery gives extra hammers as well